The goal is to build my favorite game ‘StarCraft 2’ into a table 3d Table game. (picture 1)
The game itself has no 3d support whatsoever. But I found a way to turn games like LoL and StarCraft, you name it, into 3d using Unity with some complicated tricks. ( This is new and has not been invented yet ). But for this to work I had to build a standalone app for obvious performance reason! (StarCraft runs on your PC not your phone)
ARYZON currently focusses primarily on SDK’s like ;ARkit/ARcore/Vuforia.
I managed to get OpenCV working in Unity (see pitcures). And would love to use the hologram shader from the ARYZON SDK to show only the object and nothing else when I use the cheap ARYZON headset. How does the transparent part work of ARYZON. I don’t want any background I only want to display the gameObject.
I added picture of my unity setup to show how my image tracking is done using OpenCV.
Thank you, for reading my post this far. I would love to share my finished product as it is something new and I hope it makes a an impact on to the StarCraft/AR community.
TLDR; how to implement the Aryzon hologram shader?
Vuforia and other AR SDK’s don’t support standalones. So I had to build my own software to calibrate my camera, implement headtracking and image tracking.
I don’t make use of the accelerometer or any kind of gyroscope yet. I can use both the webcam of my PC as well as any webcam on any phone. You do need to use my calibration software to get better tracking performance.
Dutch student with a machine learning/ AR passion
The camera texture is separated from the object already as you can see in the game preview of the first in-scene picture.
I made these at around 5-6 AM so the quality is a little lacking;
You have to pretend the Aruco-board is the map of league of legends / StarCraft with the units on top. (I got this working but I removed all the parts how I actually showed the in-game map)
I will share it when it’s more ‘representable’ as it is currently still in development.