I’d like to use Aryzon along with my existing app, which is based on React Native with some native iOS and Android code for AR view. I already have an AR view in the app on iOS platform implemented using ARKit. Now I’d like to reuse it and make it work on Aryzon headset. I understand I won’t be able to use Aryzon SDK as it’s just for Unity, but I don’t understand what exactly I’ll be missing. Let’s say I’ll use https://github.com/hanleyweng/iOS-ARKit-Headset-View for stereoscopic rendering - are there any corrections I need to make to make the app working flawlessly on Aryzon headset?
And similar question to Android native development - is it sufficient to just render stereoscopic view using Google VR API like I’d do for the VR cardboard?