Matthew Hornbostel here. I'm really fascinated by the potential of this emerging technology for new types of immersive gaming experiences.
I posted asking what some of the lower-end mobile devices are that would still work well with Aryzon, it'd be nice if there were a full list of supported models but I know that'd be a fair amount of work to assemble.
As for Unity, I have some experience with Unity development primarily as an artist/3d modeler and level designer, not great at the code side but Playmaker is helpful as far as that goes. I wonder how hard ARKit is to work with for non programmers, and if it'd be wiser to stick with simple FBX loading first?
I do want to ask also, and this may be a dumb thing to ask, if with the Aryzon app, and the cloud export involved, it's possible to have 'private' FBX models output for early testing purposes, or private applications, etc, so you can clean things up and make fixes before making the content you're trying to develop available to EVERYONE on the cloud. Because in my experience with Unity the first output file rarely looks perfect, and often screws up horrendously in some unexpected way - and it's maybe better to allow devs to get things right before they go public with something they're making for Aryzon. I personally usually need to iterate and try things a ton of times before everything looks right, and works correctly, and it's best not to clutter the Aryzon system with buggy and glitchy AR content that doesn't run correctly!