I and a few others have been developing an Android app that uses ARFoundation’s image tracking functionality, rather than Vuforia, to spawn a prefab onto a tracked image. Specifically, our project is based on Unity’s ImageTrackingWithMultiplePrefabs scene in the ARFoundation samples. Before installing the Aryzon SDK, we were able to get the tracking and spawning to work. Even after importing the SDK into the project, it still functioned properly until we put the phone into Aryzon mode. After the transition, the prefab shows on the screen once the image is recognized, but it appears far in the distance, moves in position with the phone (is not anchored to a real-world location as it would be if it were correctly spawned onto the tracked image), and randomly shifts its position. We did not alter the existing elements in our project after including the Aryzon SDK, but simply added the Aryzon and AryzonInputController prefabs as instructed in the GitHub page.
So my question is, what could be the cause of the dysfunctional image tracking, and how can we make it work? We were wondering if it could be the fact that the prefab is not spawning onto a plane, instead relying on the position and orientation of the tracked image to determine its placement. Could Aryzon’s plane tracking be interfering with the image tracking? There are tutorials on how to use Vuforia with Aryzon, but especially since we’re fairly new to AR, it would be good to know how image tracking with only ARFoundation could work. We greatly appreciate your help.