After developing a small demo app, and testing with 2 devices (Xperia Z5 and iPhone 6), I start to understand a bit more what kind of performances we can expect with the Aryzon cardboard.
Let's say that my application goal is to show a part of my target image with an arrow and an explanation text. With the current state of the Aryzon SDK/cardboard, it's very difficult to accurately make a 3D arrow point at a precise pint in the target image. The hologram (3D arrow) is not very stable in the 3D space, it depends on where we are looking the image target from (distance and angle).
Can we expect improvements on this side ? Or should we just consider we'll never get much better than this and design our apps in consequence ?
I don't expect that we can achieve something almost perfect as in an Hololens, but maybe we could have something a bit better with a couple of selected devices ? I have the feeling the Aryzon team is focused on making the experience OK on ALL devices, and I'm fine with this. But this cardboard, and despite the low entry ticket/price, will probably be used by companies first. Common people like you and me will probably want to test it, it's fun for 5 minutes, but after that you never use it again. Exactly like the Hololens, despite this beeing an amazing 3000$ machine, you don't use it everyday. But for companies, there's lof of possible uses for this. And companies don't really want the cardboard OK for all devices, they can afford to buy a couple of selected devices only for this goal.
So is there a plan to improve the cardboard performances/hologram stability on some devices only ? Maybe with another cardboard specifically designed for one device for example ? That would be still a lot cheaper than an Hololens, a very interesting alternatives for companies.