Newest version: 2.1
New in version 2:
- Complete UI update
- Added link to Aryzon app where users can calibrate and choose their headset version
- Added ‘Scanning for marker’
- Improved accuracy of overlay of physical and virtual world
- Complete update of code ‘under the hood’
This is a major update and I recommend updating.
New in version 2.1:
- Specialized SDK UI in the Unity Editor
- Made support for multiple tracking engines easier
Download Unity package here:
AryzonSDK.zip (2.5 MB)
Download sample project here:
The sample project includes Vuforia, ARKit and ARCore sample scenes
AryzonSDK Sample Project.zip (85.3 MB)
Follow these steps
- Open the example Unity project
- The scene ‘Start here’ is your starting point
- Switch your build platform to iOS or Android
- Add a Vuforia license key to the Vuforia configuration file
- Build and run a sample project on your phone
Notes
- The scene units are set to meters by default. You can use your own units by changing the ‘Scene Units’ on the Aryzon object. You will see double if you haven’t set this up correctly.
- Vuforia is build into Unity as of version 2017.2. This makes life a bit easier
I recommend updating Unity.
- ARCore will not run on iOS (only Cloud Anchors are supported)
- ARKit will not run on Android
And check out the tutorial series on YouTube:
Work in progress
- Creating standardized settings for more phones
- Movement prediction to reduce latency