Hey, very cool but I experience a mismatch between the real world and virtual objects. When scanning a table with ARKit’s debugplane visible, it shows clearly how things don’t correspond. I’m not exactly sure what the problem is, could be a lot: misalignment of camera placement, wrong FOV of camera, too much “stereo effect” between the two virtual camera’s etc etc.
I know this is pretty difficult to solve, especially for all those different screen sizes, but still wonder if you have some tips or whether this is coming in future updates? @Maarten_AryzonTeam